

I'm hoping the Faeries i'll churn out on my opponents turn will trigger enough effects to either widdle down my opponents, or have enough of a boardstate to swing small creatures and win. Started as Esper Superfriends -> became Thopters and Faeries -> became Alela is cool so lets do Flyers+artifact stuff but still play all the tezzerets. Alela, DeckList Commander / EDH LoveMaceyy. Ģ) More cantrips, giving me more opportunity to cast a spell on each of my opponents turns. Please let me know your thoughts and forgive me for a less-than. A little Graveyard fun, and some bigger spells. I haven't touched the manabase that much, yet.ġ) More flashy, with a higher CMC, and more creatures. I'm aiming for Flash, ETB and bounce effects for Alela. I've made two ways i think (hope) would work, and would love some insight.

I've decided on using Alela as my commander, but i can't quite figure out which way to go with her. I've been wanting to make a Faerie deck in EDH for like forever now, and after i've seen the Precon from Wilds of Eldraine, now is the time. What you do with this is up to you, it will need a lot of play test to know what is better because is literally a puzzle, and there´s also the Esper Good stuff that you will add, like counterspells, boardwipes, reanimation spells and so on.

I mean there are a lot of these, even ] goes in this "engine". But this won´t end so early, we have Sharuum so her combo with clones can be put in, also her not very well know combo of her + ] + ] + an altar and as if we add this we coul also add a low cmc engine with ] and ] to search for the "cogs", things like ], ] or ]. Or a KCI combo with ], ] and a low cmc artifact. I am talking about things that coud be in the deck and you won´t find them out of place like ] + ] + ] / ]. We could go with a clasical beat, add cards that give flyers/faeries/tokens/creatures +1/+1, it is a no-brain strategie that works, but that is not a combo.
#Alela edh primer how to#
Then a serius talk, our combo, emergency button, how to close the game. ], ], ] and ]įor mana we can go (budget-wise) with 3 signets + 3 talisman + fellwar stone + sol ring, adding chromatic lantern and another stone to get to 10 mana stones.Īnd some personal cards that I like in this context: ] good for artifact creatures deck, ] value, ] good to aggro deck that don´t use creature for mana and ] Faerie Tribal - I didn’t think I’d go this route but a bunch of nice and spendy Faerie cards kinda fell onto my lap from busting up my Legacy Cube. It’s just so plain, but still a solid option. There’s good options and good card support & synergy here. With this we have tokens production and a good way to advance, lets add some tokens cards: Flyer Matters - this seems to be the most natural way to build Alela. Now the reason for this Steel Wind, the Supportįor support in casting/cheating we have: ], ], ], ], ] and ] We could add other artifact creatures that seem to help: ], ], ] and ]Īnd some other flyiers that come handly: ], ], ], ] So, we have all of our good sphinx that comes from esper, the artifact ones: ], ], ], ], ] and ] Alela: Hawquin -41 tix: 199: : Alela: Merfolk Looter -21 tix: 166: : Alela Fae-mily: TherosKing44 -56 tix: 456: : EDH - Alela Commanders Quarters: LostNationJC -7 tix: 57: : EDH - Fae and Flyers: LostNationJC -5 tix: 36: : Alela, Artful Provocateur: HotPinkEggMan -10 tix. Note that this is a brainstorm for the artifact side of the build, none of this card is an absolute must, and maybe there will be more cards than a deck can hold, so just think of it like window shopping :)

Guys we need to look a bit up, Alela doesn't say we can´t play creatures, she only says that we get a fairy IF we cast artifacts and enchantments and to put more, just because she is a Faerie that summons other Faeries it doesn´t mean we MUST play Faerie tribal, to play a tribal there must be at least a good benefit for doing it, but faeries (for now) don't have enought synergy so lets begin with a plan we could get benefit from:įirst lets try to get some bodies out of Alela, we can go artifacts and enchantment, I will go from here on with artifacts just for the hability to draw cards, maybe in theros 2 we could benefit more from enchantment creatures and constellation.
