

This PHXSimulator grid must cover your flames. Press the PHXSimulator button to drag the simulation out of the scene. Go to Create Panel> Geometry and click the drop-down menu. Setting the Velocity value to 4.0 will make the flame have a spray effect, which can be weakened a little according to your needs.Ĭreate PhoenixFD simulation grid-PHXSimulator Please follow the setting parameters of the fluorescent sign in the screen. Add Particle Flow to it: PF Source-> Event 002 (as the source of the flame). Go to Create Panel / Helpers / PhoenixFD and drag out in the scene to generate PHXSorce helper. The basic concept is to launch many small ball particles to move to the center to simulate the dynamic effects of a fire. Please follow the screenshot below to create Particle Flow and use particles as the source of the flame.
AUTODESK FLAME PARTICLES DOWNLOAD
If you want to get exactly the same results as this tutorial, I suggest you use my scene unit settings or you can download this tutorial The final completion file.

The units of the scene have a great influence on the fluid simulation! Please make sure your flame is not simulated in an unreasonable range (for example, 100 km x 100 km). We need a PHXSimulator as the simulation area, a PHXSource helper, and a Particle Flow as the source of the flame. Phoenix FD can also easily make realistic flame effects. The workflow is basically using Particle Flow as the flame source, adjusting other dynamic parameters and good exposure conditions.
AUTODESK FLAME PARTICLES HOW TO
This article will share how to make a basic flame effect. Phoenix FD 2.2 is a very complex and powerful fluid simulation plug-in that supports Maya and 3ds Max.
AUTODESK FLAME PARTICLES MOVIE
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